The recovery rate for red health is the same as the baseline red health recovery rate determined earlier.Īlso visible is that the presence of Recovery Speed Lv. Visible is that the recovery rate is lower when the health bar is red than when the health bar is actually empty. All tests coloured in green were done without red health.As such the total health healed was roughly equal to 150, This brings an amount of imprecision to the timing as it only displayed whole seconds but this does not affect the results in any significant way. In order to simplify this the timer in the video viewing software was used. The activation of the Cool Drink was used as t=0 and the activation of Peak Performance was used as the endpoint. In order to time between "regeneration start" and "health full" at least a single point of Peak Performance was present in all testing builds. The results of each test performed can be found in Table 1 (see further down). In order to remove red health a barrel bomb (of the small variety) was used to deal minimal self damage. Most tests were done in the absence of red health. The health bar was recorded and the recorded video was used to time the health regeneration. To quickly summarise said method:The correct levels of skills relevant to each test were ensured, damage floors and heat in the Elder's Recess was used to bring health low and then a Cool Drink was used to start health regeneration. The main difference is that Super Recovery was active during each test. The testing method is largely the same as the one used previously. The effect is gained from the Vaal Hazak, Blackveil Vaal Hazak and Geralt armour sets.īut what all influences Super Recovery? And how potent is it exactly? In this post these two questions will be answered. Super Recovery is a set bonus which causes health to naturally regenerate beyond the normally regenerating red health. If you are interested in learning more about that make sure to check it out. NOTE: This post is somewhat of a continuation of a previous post which examined the properties of Recovery Speed and how different Recovery Speed effects interact. Monster Hunter Gathering Hall Discord Server Thanks to u/Famas_1234 for redesigning the graphics for the whole subreddit! Check out more of his art on Twitter to u/PortugueseLynx for drawing our custom community awards! Find more of SoftKeychains’ work on Twitter COMMUNITIES: Per typical Reddiquette we suggest you follow the 9:1 ratio when posting, that is only one of every ten submissions you make should be your own content. Sharing external content you created on sites like YouTube, Twitch, etc. Please keep posts and comments free of NSFW content. an actual text content (not just a title). a meaningful, non-generic title related to it's content and 2. See related communities for alternative Monster Hunter content outlets.Ī new post should have: 1. Memes, montages, low effort posts, rage posts, and cheating debates belong to other subreddits. Don’t attack other redditors, use accusatory language, or start drama.Ĭontent must relate to the Monster Hunter game series.ĭiscussion and education around the metagame of Monster Hunter is the core of this subreddit. adhere to the site-wide Reddit Content Policy)Īs this is a discussion-based community we expect civil arguments relating to the meta. Harassment, racism, sexism or otherwise discriminatory language will not be tolerated (i.e. Do not discourage or harass users who offer up such alternative or not purely meta strategies. While discussion of min-maxing of all aspects of all Monster Hunter games is the main focus of the subreddit, off-meta discourse and strategy is also welcome. MHM's founding purpose is to make it easy for people to discuss and find information involving the meta of any Monster Hunter game. Welcome to Monster Hunter Meta! This is a place to discuss in-depth strategy for the Monster Hunter franchise, including but not limited to weapon strategy, gear builds, farming and much more.
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